Red Dead Redemption ramble

[hold on there partner, there will be minor spoilers but come on, don’t waste your life not playing the game]

The classic, spaghetti-western scene where you realise there’s a lot more to things than just cowboys with rusty guns.

You play as John Marston, an former outlaw hoping to turn over a new page in his life with his family. It’s all fine and dandy until the Government kidnap your wife and kid(s?) to prompt you to end the gang you once rode with. After that, it’s just guns, blood, tears, incredible characters, betrayal and glitches galore.

This was one of the first revolutionary open-world game I’ve ever played. And ever since, it has enforced the love for gaming. Not just for me, but for every player. It touched me on a personal level to the extent where I cried if my horse died. Having a horse deed wasn’t enough. No matter what, it will never be the same Bessie that I knew and loved.

I can’t make one whole review on it without tearing up and making a passionate 100,000 word essay. But the character developments were on a completely new planet universe. Leaving Irish to go to Mexico is like leaving the Grandma that gives you £100 whenever you stay. It showed huge corporate gaming industries what a real game is, not those annual franchises and die out like Assassin’s Creed. Yeah, remember that game?

“Hang on Nishat, which one are you talkin’ ’bout?”
EXACTLY.

I’ll keep this one short. To reiterate, it was the perfect game at the time, and it still is to this day. Rockstar nailed it on the head with Red Dead. Game devs (indie or not) need to learn a thing or two.

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