The never-ending battle of games

Though the game medium has existed for a mere 50 years, it’s really made its stand in history with incredible visuals, immersive gameplay and unconventional plots. For the pre-2000 years, that was revolutionary.

But when the first GTA game released, it sparked a lot of controversy due to it’s gory pixelated violence. Games were breaking a wall of moral beliefs; introducing you to “what-if” situations. You had complete control of your choices and that still causes concern about gaming today.

A lot of shocking scenes in games had you question our beliefs, like the “No Russian” chapter in COD. The fact that you had a choice to shoot someone and you did ignited a war between gamers and overprotective mums.

The audacity the developers had to place these graphic scenes caused a decrease in revenue and just fuelled more hatred and discussion whether there should be some rules to regulate these types of games.

The fact that 8 year olds play COD and scream their heads off somehow represents the whole gaming community. It gives a good enough reason for your average white mom to say no and spit hate towards this whole industry.

Yeah, kids shouldn’t be doing that. But it doesn’t mean that you aim for the whole damn art of games. There is a lot more to this art form, the beauty of the soundtracks and visuals define a game, not the players. Penn says it best when he shuts down a bunch of really badly-informed mothers blaming violence on video games.

There are some truly moving games, and despite the graphics and the immersive effect it has on us. People watching gamers think it’s rather immature and just plain stupid. Play something like The Last Of Us, the Uncharted series, Telltale’s Walking Dead series or Red Dead Redemption. Violent games, sure. Emotional games? Hell yeah.

Sometimes it doesn’t even take a good linear story-based game to affect someone, it’s also the little things, like the button mechanics. A game like Assassin’s Creed: Revelations (the other versions suck) has really convenient and not too simplified parkour and combat mechanics and it honestly makes the whole game a joy to play.

I mean, the goal in AC is to be stealthy but if you’re playing for the thrill, fighting 10 guards head on will satiate that thirst.

But there’s a lot more beyond the game than just killing, believe me. If you’re skeptical, play one of the games I mentioned above otherwise you can leave now.

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